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What content needs to learn from gaming

There has been a fixed idea in the minds of content owners for a very long time now. It’s a “gating” mindset – the user needs to pay to enjoy the content BEFORE they’ve begun to enjoy it.

Gaming already learned this lesson. It’s a lot easier to get someone to pay when they’re already having fun. Of course you want to power-up after you’ve successfully surfed through a medieval castle in space (I made that one up).

In-app monetization changed everything for game models.

This is one reason trusted brands like Disney do better upfront in the gated model. They’re already a proven source of fun.

Asking people to pay before you’ve proven your value is tough. Ask me for money when I’m having fun.